AI Insights · Timothy · April 2022
Top 5 Character Collection Games on iOS in Central America: Q1 2022
In Q1 2022, the top character collection games on iOS in Central America showed varied trends in downloads, revenue, and active users. Detailed insights can be found on Sensor Tower.
In Q1 2022, the top character collection games on iOS in Central America displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared during the quarter:
Clash Royale from Supercell saw a notable fluctuation in weekly revenue, peaking at approximately $183K in early February. Weekly downloads experienced a decline from around 72K in mid-January to about 43K by the end of March. Active users maintained a relatively stable trend, hovering around 1.2M throughout the quarter.
Free Fire by Garena International I Private Limited maintained a strong presence with weekly revenue consistently above $350K, peaking at $485K in the first week of February. Downloads showed a slight downward trend, starting at 53K in late December and ending at 36K by the end of March. Active users fluctuated, starting at approximately 1.85M and ending the quarter at around 1.4M.
Subway Surfers from Sybo Games ApS had a steady performance with weekly revenue mostly under $2K, with a slight peak at $2.7K in mid-January. Downloads increased significantly, from about 38K in late December to over 53K by the end of March. Active users rose steadily, moving from about 1.05M to 1.48M over the quarter.
Apex Legends Mobile by Electronic Arts demonstrated an interesting trend with a major spike in downloads, reaching over 207K in the first week of March, before declining to around 27K by the end of the month. Revenue also saw a peak of approximately $26K in early March, tapering off to $12K by the end of March. Active users decreased from around 173K to about 70K within the same period.
Mario Kart Tour from Nintendo Co., Ltd. showed moderate performance with weekly revenue mostly under $10K, peaking at around $11K in late December. Downloads started at 27K in late December and ended at about 13K by the end of March. Active users exhibited stability, maintaining around 100K to 120K throughout the quarter.
These insights highlight the dynamic nature of the character collection games market on iOS in Central America. For more detailed analytics and trends, visit Sensor Tower.